If you are jumping against Chun, she always has a very strong option to punish you, no matter the situation. She can keep it simple by anti-airing with Tensho Kicks, go for a Forced Knockdown or avoid being punished with 5MK, air-to-air with her many tools to convert air hits into combos or go for 5HK, the slowest and riskiest option that gives absolutely devastating meterless anti-air reward. To top it all off, she has Kikoken, a highly versatile fireball that can be used as an extended poke, confirm, or approach tool depending on the situation.īut when the opponent is tired of dealing with Chun's grounded footsie game, she is still in luck-as she has some of the most varied and rewarding anti-air tools in the entire game. Her poking normals compliment this grounded speed with 2MK, 4/MP, and 5HP being some standouts that can easily give a ton of mileage in neutral. With the highest backward walk speed in the game and one of the highest forward walks, Chun is at a clear advantage when spacing out of an opponent's range ambiguously. She has a little bit of everything when it comes to her general tools, but for the most part they're tailored toward whiff punishes and space control. With Shadaloo sundered, she now runs Kung Fu classes and has become a well-loved member of the local community.Ĭhun-Li is a tried and true footsies character, with great emphasis on having many options to control space and punish her opponents in neutral. A former high-kicking ICPO agent, Chun-Li looks after Li-Fen, a victim of the Black Moon Incident.
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